I saw the responsive controls give a more urgent feeling. The ship is smaller so this makes the asteroids bigger and feels more like a threat. The music is an upbeat and joyful experience. The speed of the asteroids and music together feel very calming. That gives the player the fun aspect while also engaging the player to get a high score.

I changed the collision 2d to fit the ship and asteroids better, I shrank the player down and lowered the volume - I thought that was fairer and fun. If the collision is too small then the game becomes easier, but too big and it does not feel fair.

What I didn't include was a "near miss" feature as this took away the fun.

The height is 801 pixels so full screen is recommended. Sorry if you have lower resolution.

Published 23 days ago
StatusReleased
PlatformsHTML5
Authorthenewkgb
GenreAction
Made withGodot

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