I did have to change where the apple was placed, so updated that.

I found using a larger-than-screen project size window messed up how the game was displayed,

so for now I use a 600x600 screen size.

I had trouble with RichText displaying underneath the snake so used

a CanvasLayer and that fixed the problem.

I did change the responsiveness of keystrokes and found a balance I was happy with. You get 0.25 seconds to choose which direction you want so don't muddle it up. You can muddle the keys up,down,up,left,down and the last key will be it.

I even tested if the scene does not reload and shows an error. Sometimes that can happen on somebody else's machine.

The game ends when you pick up 169 apples, the entire screen excluding the outer edge (red bars show the boundary you need to fill). I hope I did the math right.

Snake was a hard game to complete and it is still a "full" game. Not a MMORPG with character trees.


StatusReleased
PlatformsHTML5
Authorthenewkgb
GenreAction
Made withGodot

Leave a comment

Log in with itch.io to leave a comment.